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Subject: Networked Virtual Environments and the NIH Mission:
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<META content=3D2007-07-06T14:35:07+00:00 name=3Ddate><!-- Page 1 --><A =
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 774px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>1 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft1><B></B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 129px"><NOBR><SPAN=20
class=3Dft6><B><BR><BR><BR><BR><BR><BR><BR><BR><BR></B></SPAN></NOBR></DI=
V>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 336px"><NOBR><SPAN=20
class=3Dft6><B><BR></B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 378px"><NOBR><SPAN=20
class=3Dft2></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 137px; POSITION: absolute; TOP: 409px"><NOBR><SPAN=20
class=3Dft3><B>Networked Virtual Environments and the NIH Mission:=20
</B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 190px; POSITION: absolute; TOP: 440px"><NOBR><SPAN=20
class=3Dft4><B>How Second Life and other Virtual Systems Can Assist with =

</B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 297px; POSITION: absolute; TOP: 464px"><NOBR><SPAN=20
class=3Dft4><B>Collaboration and Citizen Outreach =
</B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 488px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 232px; POSITION: absolute; TOP: 509px"><NOBR><SPAN=20
class=3Dft5>Collaborative Technology Innovation and Video Services, CIT, =
NIH=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 528px"><NOBR><SPAN=20
class=3Dft7><BR><B></B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 569px"><NOBR><SPAN=20
class=3Dft7><BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 399px; POSITION: absolute; TOP: 611px"><NOBR><SPAN=20
class=3Dft1><B>March 15, 2007 </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 631px"><NOBR><SPAN=20
class=3Dft6><B><BR></B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 673px"><NOBR><SPAN=20
class=3Dft6><B><BR></B></SPAN></NOBR></DIV></DIV><!-- Page 2 --><A =
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 774px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>2 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 127px"><NOBR><SPAN=20
class=3Dft8><B>Table of Contents </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 159px"><NOBR><SPAN=20
class=3Dft7><BR>Executive Summary=20
.........................................................................=
...................................=20
4=20
<BR>Introduction.........................................................=
................................................................=20
4=20
<BR>Background...........................................................=
..............................................................=20
5 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 153px; POSITION: absolute; TOP: 241px"><NOBR><SPAN=20
class=3Dft7>Virtual=20
Environments.............................................................=
.........................................=20
5 <BR>Second Life=20
.........................................................................=
............................................=20
5 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 171px; POSITION: absolute; TOP: 283px"><NOBR><SPAN=20
class=3Dft7>Latest Second Life Economic Statistics as of=20
2/28/07................................................ 6 <BR>Resident =
Activity=20
.........................................................................=
...............................=20
6=20
<BR>Currency.............................................................=
.........................................................=20
6 <BR>Land=20
.........................................................................=
...................................................=20
7 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 153px; POSITION: absolute; TOP: 366px"><NOBR><SPAN=20
class=3Dft0>Second Life=20
Technology...............................................................=
..................................=20
7 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 386px"><NOBR><SPAN=20
class=3Dft0>Impact=20
.........................................................................=
........................................................=20
9 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 153px; POSITION: absolute; TOP: 407px"><NOBR><SPAN=20
class=3Dft7>Commercial Use of Second=20
Life.....................................................................=
................=20
9 <BR>Education in Second=20
Life.....................................................................=
.........................=20
10 <BR>Government in Second=20
Life:....................................................................=
.....................=20
10 <BR>Other Organizations=20
.........................................................................=
.............................=20
12 <BR>Virtual Capitol Hill=20
.........................................................................=
..............................=20
12 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 510px"><NOBR><SPAN=20
class=3Dft0>NIH Usage=20
.........................................................................=
...............................................=20
13 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 153px; POSITION: absolute; TOP: 531px"><NOBR><SPAN=20
class=3Dft0>Collaboration with Government=20
Agencies.................................................................=
... 13=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 171px; POSITION: absolute; TOP: 552px"><NOBR><SPAN=20
class=3Dft7>Accessibility................................................=
..............................................................=20
14 <BR>Consumer Health Information=20
.........................................................................=
.........=20
15 <BR>Educational, Clinical or Research activities=20
............................................................. 15=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 614px"><NOBR><SPAN=20
class=3Dft0>Issues to be addressed=20
.........................................................................=
..............................=20
16 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 171px; POSITION: absolute; TOP: 635px"><NOBR><SPAN=20
class=3Dft0>Land=20
.........................................................................=
.................................................=20
16 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 153px; POSITION: absolute; TOP: 655px"><NOBR><SPAN=20
class=3Dft0>Security=20
.........................................................................=
................................................=20
17 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 171px; POSITION: absolute; TOP: 676px"><NOBR><SPAN=20
class=3Dft7>Content......................................................=
................................................................=20
17 <BR>Confidentiality=20
.........................................................................=
.................................=20
17 <BR>Identity=20
.........................................................................=
.............................................=20
18 <BR>Local=20
.........................................................................=
................................................=20
18 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 153px; POSITION: absolute; TOP: 759px"><NOBR><SPAN=20
class=3Dft0>Infrastructure=20
Impact...................................................................=
..................................=20
18 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 780px"><NOBR><SPAN=20
class=3Dft7>Conclusion=20
.........................................................................=
...............................................=20
19=20
<BR>References...........................................................=
..............................................................=20
20 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 171px; POSITION: absolute; TOP: 821px"><NOBR><SPAN=20
class=3Dft7>Print........................................................=
...................................................................=20
20 <BR>Web=20
.........................................................................=
..................................................=20
20 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 862px"><NOBR><SPAN=20
class=3Dft10><BR><BR><BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 945px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV></DIV><!-- Page 3 --><A name=3D3></A>
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 774px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>3 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft8><B></B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 154px"><NOBR><SPAN=20
class=3Dft11><B>Figures <BR></B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 214px"><NOBR><SPAN=20
class=3Dft7>Figure 1: Square Kilometers of Second Life Land=20
............................................................. 7 =
<BR>Figure 2: An=20
avatar watches a streaming video Video=20
....................................................... 8 <BR>Figure 3: =
Wired=20
Event in Second Life--In Search of the Missing Moon Tapes =
............... 10=20
<BR>Figure 4: NOAA Headquarters in Second=20
Life................................................................. 11 =

<BR>Figure 5: CDC=E2=80=99s Virtual Office: CDC Representative Hygeia =
Philo talking with=20
a=20
<BR>resident.............................................................=
.................................................................=20
12=20
<BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><=
BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR></SPAN=
></NOBR></DIV></DIV><!-- Page 4 --><A=20
name=3D4></A>
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 774px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>4 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 147px"><NOBR><SPAN=20
class=3Dft8><B>Executive Summary </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 179px"><NOBR><SPAN=20
class=3Dft7>As the National Institutes of Health continues its mission =
to assist=20
the medical and <BR>scientific communities around the world improve =
people=E2=80=99s=20
health, save lives and <BR>investigate ways to prevent, treat and cure =
disease,=20
the ability to communicate directly to <BR>the citizens of the United =
States as=20
well as collaborate with the extramural community is <BR>becoming more =
diverse.=20
Proven methods of voice communication and paper-based <BR>transactions, =
email,=20
streaming video, Internet-based web content and collaboration are =
<BR>now=20
partnered with the electronic media of primary mechanisms of =
communication.=20
<BR><BR>One new way to communicate and interact is now emerging as a =
viable=20
solution =E2=80=93 virtual <BR>reality. By touching and exploring the =
space (as well as=20
being influenced by it visually), <BR>virtual reality provides a unique=20
interface to all types of exchanges. For instance, to <BR>experience the =

consequences of smoking, a child no longer reads a web page or watches a =

<BR>video, they =E2=80=9Csmoke=E2=80=9D the cigarette, which sends their =
avatar (virtual self)=20
into a coughing <BR>fit and changes their skin tone, thereby providing =
the=20
visceral negative reaction of <BR>smoking. <BR><BR>No longer relegated =
to=20
science fiction, massively connected virtual worlds allow people <BR>to =
interact=20
with others around the world to share information, provide training and=20
<BR>collaborate. Second Life, perhaps one of the most well known virtual =
worlds=20
outside of <BR>the gaming realm, has already proven itself to federal =
government=20
organizations as a tool <BR>for citizen outreach and collaboration =
through the=20
National Oceanic and Atmospheric <BR>Administration (NOAA) and Centers =
for=20
Disease Control and Prevention (CDC) <BR>implementations. The NIH should =
move=20
forward with evaluating Second Life=E2=80=99s <BR>effectiveness both as =
a production=20
communications tool as well as an example of a new <BR>usability model.=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 715px"><NOBR><SPAN=20
class=3Dft8><B>Introduction </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 747px"><NOBR><SPAN=20
class=3Dft7>The environment of the NIH is unique when it comes to both =
government=20
organizations <BR>as well as scientific laboratories. It encompasses =
thought=20
leadership focused on scientific <BR>research in a collegial atmosphere. =
With 27=20
independent ICs and over 18,000 users comes <BR>the challenge of =
integrating=20
technology across many diverse organizations (NIH, 2006). <BR>The scope =
and=20
needs of users are varied, ranging from scientific research, complex=20
<BR>networks to grants administration and clinical trials. Systems =
either=20
created or integrated <BR>into the NIH Enterprise must have the ability =
to=20
withstand these rigors and will only <BR>flourish with the inclusion of =
NIH-wide=20
evaluation best practices and processes. <BR><BR>NIH Mission: NIH is the =
steward=20
of medical and behavioral research for the Nation. Its <BR>mission is =
science in=20
pursuit of fundamental knowledge about the nature and behavior of =
<BR>living=20
systems and the application of that knowledge to extend healthy life and =
reduce=20
the <BR>burdens of illness and disability.</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 369px; POSITION: absolute; TOP: 995px"><NOBR><SPAN=20
class=3Dft12></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1016px"><NOBR><SPAN=20
class=3Dft7><B><BR></B>New technologies like the ones described in this =
whitepaper=20
create a new and unique <BR>method for the NIH community to communicate =
and=20
collaborate. It is the task of the CIT=20
</SPAN></NOBR></DIV></DIV><!-- Page 5 --><A name=3D5></A>
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 774px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>5 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft7>Collaborative Technology Innovation and Video Services Group =
to=20
determine if and how <BR>virtual reality and networked virtual =
environments may=20
impact the NIH mission and <BR>infrastructure. </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 189px"><NOBR><SPAN=20
class=3Dft8><B>Background </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 234px"><NOBR><SPAN=20
class=3Dft13><I><B>Virtual Environments </B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 263px"><NOBR><SPAN=20
class=3Dft7>Virtual reality (VR) is defined as a technology that allows =
the user=20
to interact with a <BR>computer-simulated environment, be it a =
realistic, or=20
fantasy. In the past, virtual reality <BR>was limited to universities =
and=20
institutes with access to the most sophisticated hardware. <BR>Hardware=20
limitations are being significantly reduced due to the advances in =
network=20
<BR>communication and processing technologies. The combination of =
advanced=20
hardware and <BR>the introduction of networked virtual environments =
(NVE) are=20
enabling virtual reality to <BR>become a pervasive technology, =
specifically in=20
the consumer realm. <BR><BR>NVEs have real life attributes. Economies, =
currency,=20
employment and advertising are all <BR>modeled in these 3-D worlds. =
Real-life=20
attributes provide a realistic experience and an <BR>opportunity for =
social=20
interaction with both content and people. The ability to socially =
<BR>interact=20
with others creates a virtual social networking platform for =
collaborating in a=20
<BR>visual environment. NVE developers can deliver content in ways that =
are=20
impossible in <BR>the real world, which provides an opportunity for =
innovative=20
learning techniques and <BR>high-fidelity media. <BR><BR>VR is ideal for =

collaboration accommodating large or small teams in real time, =
supporting=20
<BR>presence and providing rich-media interactions. The experience is =
immersive=20
and <BR>compelling enough to make interaction attractive as well as =
productive,=20
these <BR>environments are ideal for public outreach. =
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 677px"><NOBR><SPAN=20
class=3Dft9></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 716px"><NOBR><SPAN=20
class=3Dft13><I><B>Second Life </B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 362px; POSITION: absolute; TOP: 716px"><NOBR><SPAN=20
class=3Dft13><I><B></B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 744px"><NOBR><SPAN=20
class=3Dft7>Second Life is a networked virtual environment =E2=80=93 a =
world created and=20
evolved by its <BR>residents. It is defined as a =
metaverse</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 403px; POSITION: absolute; TOP: 762px"><NOBR><SPAN=20
class=3Dft14>1</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 409px; POSITION: absolute; TOP: 765px"><NOBR><SPAN =
class=3Dft0>,=20
a user-defined world of general use in which </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 786px"><NOBR><SPAN=20
class=3Dft7>people can interact, play, conduct business and communicate. =
Despite=20
what some may <BR>think, it=E2=80=99s not a game; there are no goals or =
restrictions on=20
how to use it. Rather, it=E2=80=99s a <BR>technology platform for =
immersion and=20
interaction, much like its predecessor, the <BR>Internet. <BR><BR>To =
interact in=20
this space, users must first create an avatar; a completely customizable =

<BR>digital body that serves as their virtual identity. A powerful =
physics=20
simulation running <BR>on a backbone of thousands of networked computers =
allows=20
users to be immersed in a <BR>visceral environment.</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 291px; POSITION: absolute; TOP: 951px"><NOBR><SPAN=20
class=3Dft9></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 300px; POSITION: absolute; TOP: 951px"><NOBR><SPAN=20
class=3Dft0>Built-in content tools allow for real-time creation of 3-D =
objects=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 972px"><NOBR><SPAN=20
class=3Dft0>and in-world collaboration with others. </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1005px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1023px"><NOBR><SPAN=20
class=3Dft15>1</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 140px; POSITION: absolute; TOP: 1025px"><NOBR><SPAN=20
class=3Dft16>The term was coined in Neal Stephenson=E2=80=99s novel, =
<I>Snow Crash</I>.=20
This metaverse is the goal of Philip </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1042px"><NOBR><SPAN=20
class=3Dft16>Rosedale, CEO of Linden Labs, and founder of Second Life.=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1060px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV></DIV><!-- Page 6 --><A name=3D6></A>
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 774px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>6 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft7><BR>Because Second Life users are able to both design and =
resell 3-D=20
content, as well as own <BR>and develop land and a microcurrency (which =
can be=20
exchanged to real US dollars), <BR>many have capitalized on the =
opportunity to=20
build real businesses entirely within Second <BR>Life. (Linden Labs, =
2005)=20
<BR><BR>Linden Labs recognizes a user=E2=80=99s right to retain =
=E2=80=9Cfull intellectual=20
property protection for <BR>the digital content they create=E2=80=9D =
(Linden Lab=E2=80=99s Terms=20
of Service Agreement, 2006). This <BR>right is enforceable and =
applicable both=20
in-world and offline, both for non-profit and <BR>commercial ventures.=20
<BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 354px"><NOBR><SPAN=20
class=3Dft18><B>Latest Second Life Economic Statistics as of=20
3/15/2007</B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 603px; POSITION: absolute; TOP: 354px"><NOBR><SPAN=20
class=3Dft19><B></B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 393px"><NOBR><SPAN=20
class=3Dft18><B>Resident Activity </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 418px"><NOBR><SPAN=20
class=3Dft0>Residents Logged-In During Last 7 Days </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 513px; POSITION: absolute; TOP: 418px"><NOBR><SPAN=20
class=3Dft0>346,507 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 439px"><NOBR><SPAN=20
class=3Dft0>Residents Logged-In During Last 14 Days </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 513px; POSITION: absolute; TOP: 439px"><NOBR><SPAN=20
class=3Dft0>549,800 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 460px"><NOBR><SPAN=20
class=3Dft0>Residents Logged-In During Last 30 Days </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 513px; POSITION: absolute; TOP: 460px"><NOBR><SPAN=20
class=3Dft0>965,894 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 480px"><NOBR><SPAN=20
class=3Dft0>Residents Logged-In During Last 60 Days </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 513px; POSITION: absolute; TOP: 480px"><NOBR><SPAN=20
class=3Dft0>1,544,886 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 501px"><NOBR><SPAN=20
class=3Dft0>Total </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 177px; POSITION: absolute; TOP: 501px"><NOBR><SPAN=20
class=3Dft0>Residents 4,650,334 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 521px"><NOBR><SPAN=20
class=3Dft12></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 189px; POSITION: absolute; TOP: 522px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 542px"><NOBR><SPAN=20
class=3Dft7>The population has been significantly increasing in the past =
6 months,=20
rising, 39.1%, <BR>from 2,287,108 to 3,181,426</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 342px; POSITION: absolute; TOP: 563px"><NOBR><SPAN=20
class=3Dft12></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 353px; POSITION: absolute; TOP: 563px"><NOBR><SPAN=20
class=3Dft0>residents in the month of January alone. =
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 602px"><NOBR><SPAN=20
class=3Dft18><B>Currency </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 627px"><NOBR><SPAN=20
class=3Dft0>LindeX Dollar Exchange (average): </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 627px"><NOBR><SPAN=20
class=3Dft0>L$270 / US$1.00 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 648px"><NOBR><SPAN=20
class=3Dft0>Total L$ Supply (L$): </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 351px; POSITION: absolute; TOP: 648px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 405px; POSITION: absolute; TOP: 648px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 648px"><NOBR><SPAN=20
class=3Dft0>1,907,303,987 =3D (approx. US $7,064,089) =
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 668px"><NOBR><SPAN=20
class=3Dft7><BR>Linden Dollars can be converted into US dollars and back =
again at=20
fluctuating exchange <BR>rates. </SPAN></NOBR></DIV></DIV><!-- Page 7 =
--><A=20
name=3D7></A>
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 774px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>7 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 108px"><NOBR><SPAN=20
class=3Dft18><B>Land </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 147px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 774px; POSITION: absolute; TOP: 589px"><NOBR><SPAN=20
class=3Dft18><B></B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 615px"><NOBR><SPAN=20
class=3Dft7><B>Figure 1: Square Kilometers of Second Life Land (Economy =
Graphs,=20
Linden Labs) <BR></B><BR>Islands are priced at US$1,675 for 65,536 =
square meters=20
(about 16 acres). Monthly land <BR>fees for maintenance are US$295. A =
discount=20
is offered to verified real world educators, <BR>academic institutions, =
or=20
non-profit organizations that will be using the regions to support =
<BR>their=20
organization=E2=80=99s official work. The discounted islands are priced =
at US$980 for=20
<BR>65,536 square meters (about 16 acres), and monthly land fees for =
maintenance=20
are <BR>US$150. However, these figures will change based on the state of =
the=20
Second Life <BR>economy and population. (Linden Labs, 2007)=20
<BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 849px"><NOBR><SPAN=20
class=3Dft13><I><B>Second Life Technology </B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 878px"><NOBR><SPAN=20
class=3Dft7>Second Life is hosted on an array of servers called =
=E2=80=9Cthe grid,=E2=80=9D which=20
is composed of <BR>several thousand =E2=80=9Csims,=E2=80=9D or server =
host machines. Each sim=20
contains between two to <BR>sixteen 256x256-meter regions. The focus of =
this=20
paper is on the main grid, where most <BR>of the avatars reside. There =
is also a=20
beta grid for testing and a teen grid for users age 13 <BR>to 18. The =
teen grid=20
is especially important to NIH where many outreach groups are =
<BR>interested in=20
reaching a young audience. <BR><BR>In the recent population boom, there =
have=20
been approximately 25,000 users on the grid at <BR>the busiest times, =
demanding=20
more server power and sometimes deteriorating the user=20
</SPAN></NOBR></DIV></DIV><!-- Page 8 --><A name=3D8></A>
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 774px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>8 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft7>experience. Linden Labs is constantly upgrading the grid and =
adding=20
new servers; every <BR>Wednesday morning for 3+ hours, they hold =
maintenance=20
periods and frequently update <BR>viewers on their progress. =
<BR><BR>Second Life=20
uses the Havok physics engine for simulated physics, allowing =
interaction=20
<BR>between objects or other characters in real-time. Residents use 3-D =
modeling=20
tools to <BR>create complex objects from individual =
prims</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 462px; POSITION: absolute; TOP: 230px"><NOBR><SPAN=20
class=3Dft14>2</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 468px; POSITION: absolute; TOP: 233px"><NOBR><SPAN =
class=3Dft0>.=20
Real-time audio and video feeds are </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 253px"><NOBR><SPAN=20
class=3Dft0>currently streamed in using QuickTime streaming technologies =
or Ogg=20
Vorbis</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 697px; POSITION: absolute; TOP: 251px"><NOBR><SPAN=20
class=3Dft14>3</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 703px; POSITION: absolute; TOP: 253px"><NOBR><SPAN =
class=3Dft0>.=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 274px"><NOBR><SPAN=20
class=3Dft7><BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 783px; POSITION: absolute; TOP: 636px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 662px"><NOBR><SPAN=20
class=3Dft21><B>Figure 2: An avatar watches a streaming video=20
<BR></B><BR>Presently, Second Life lacks native voice integration. =
Linden Labs=20
has been developing <BR>natural voice chat with audio localization in =
Second=20
Life; this would provide the same <BR>functionality as the =
proximity-based chat.=20
Instead of seeing text when walking by a <BR>group of people, avatars =
would hear=20
voices. Native voice chat will be made possible by <BR>the advancement =
of=20
Voice-over-IP (VoIP) technologies. <BR><BR>Vivox, a VoIP company, has =
created=20
phone booths throughout Second Life and provided <BR>the first one =
million=20
minutes free to Second Life residents. The Vivox phone booth =
<BR>triggers a VoIP=20
SIP (Session Initiation Protocol) client on the user=E2=80=99s desktop, =
and the=20
<BR>client routes the call using Vivox SIP servers and gateways. The =
phone booth=20
gives users <BR>the ability to call other Vivox users by their avatar =
name=20
in-world, or any 10-digit <BR>telephone number out of world. The =
=E2=80=9Ctrigger=E2=80=9D=20
script is simply forwarding dialed digits <BR>and can be used with any =
SIP=20
server, even securely hosted by NIH. <BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1002px"><NOBR><SPAN=20
class=3Dft15>2</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 140px; POSITION: absolute; TOP: 1005px"><NOBR><SPAN=20
class=3Dft16>Abbreviation for primitive, a 3-D object in the world. Each =
prim is=20
represented by a set of parameters, </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1022px"><NOBR><SPAN=20
class=3Dft16>including position, scale, rotation, shape, cut, hollow, =
etc.=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1036px"><NOBR><SPAN=20
class=3Dft14>3</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 141px; POSITION: absolute; TOP: 1039px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 146px; POSITION: absolute; TOP: 1042px"><NOBR><SPAN=20
class=3Dft16>Open source audio compression library, ogg files.=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1060px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV></DIV><!-- Page 9 --><A name=3D9></A>
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 774px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>9 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft7><BR>Another telephony option is Second Talk by Centric. =
Second Talk=20
integrates Skype into <BR>Second Life using an in-world headset. The =
headset is=20
an object attached to your avatar <BR>and resembles a Bluetooth headset. =
The=20
headsets have a unique feature that allows the <BR>user to scan for =
other=20
headsets in his/her vicinity, and then gives the option to call the =
<BR>user.=20
The headset pulls the avatars Skype user name and calls the name using =
the users=20
<BR>Skype desktop client. Vodaphone is also looking into similar =
handsets for=20
in-world <BR>calling, resident-to-resident, as well as out of world =
calling.=20
<B><I></B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 292px"><NOBR><SPAN=20
class=3Dft8><B>Impact </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 324px"><NOBR><SPAN=20
class=3Dft7>While Second Life has been around for several years, it has =
taken off=20
as a viable platform <BR>for collaboration and communication only in the =
past 6=20
months. Organizations like IBM <BR>and New York University utilize =
Second Life=20
for remote meetings and conferences. <BR>Government organizations have =
begun=20
using Second Life for three purposes: <BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 162px; POSITION: absolute; TOP: 427px"><NOBR><SPAN=20
class=3Dft23>=E2=80=A2</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 170px; POSITION: absolute; TOP: 429px"><NOBR><SPAN=20
class=3Dft24></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 189px; POSITION: absolute; TOP: 429px"><NOBR><SPAN=20
class=3Dft7>Citizen Outreach: As people use Second Life as a way to =
search for=20
information <BR>and learn in new ways (immersive experiences vs. flat =
web sites=20
and videos), the <BR>government is experimenting with presenting current =

information in different <BR>formats. </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 162px; POSITION: absolute; TOP: 512px"><NOBR><SPAN=20
class=3Dft25><BR>=E2=80=A2</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 170px; POSITION: absolute; TOP: 534px"><NOBR><SPAN=20
class=3Dft24></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 189px; POSITION: absolute; TOP: 534px"><NOBR><SPAN=20
class=3Dft7>Collaboration: As a commercial system that provides access =
to anyone=20
with the <BR>needed hardware and network connectivity, Second Life =
allows for=20
direct <BR>communication between people and organizations for =
instantaneous=20
meetings, <BR>discussions and other collaborative functions.=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 617px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 162px; POSITION: absolute; TOP: 637px"><NOBR><SPAN=20
class=3Dft23>=E2=80=A2</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 170px; POSITION: absolute; TOP: 638px"><NOBR><SPAN=20
class=3Dft24></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 189px; POSITION: absolute; TOP: 639px"><NOBR><SPAN=20
class=3Dft7>E-Government: When you merge both the citizen outreach =
function=20
(information <BR>distribution) with the ability for anyone to talk to =
anyone=20
else, there=E2=80=99s a chance for <BR>increased direct interaction =
between the=20
government and constituents. Already, <BR>House Members are meeting =
directly=20
with citizens and CDC is providing <BR>confidential outreach services, =
by=20
publishing sensitive information about sexually <BR>transmitted diseases =
that=20
individuals can pursue without fear of tracking and even <BR>discuss =
personal=20
issues with CDC staff members directly, using their =
<BR>=E2=80=9Canonymous=E2=80=9D avatars.=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 822px"><NOBR><SPAN=20
class=3Dft13><I><B></B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 864px"><NOBR><SPAN=20
class=3Dft13><I><B>Commercial Use of Second Life =
</B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 893px"><NOBR><SPAN=20
class=3Dft7>IBM has become the leader of in-world business, with more =
than 230=20
employees <BR>spending time on its half-dozen islands in Second Life. =
IBM has=20
utilized Second Life for <BR>internal meetings and development with =
clients.=20
Most of IBM=E2=80=99s islands are private <BR>(restricted to IBM =
employees only), but=20
some are open for public events like Lotusphere <BR>Day. Lotusphere was =
a=20
real-life conference held in Orlando, FL on January 23, 2007, but =
<BR>was also=20
held virtually in Second Life. IBM technologists and Lotus users and =
experts=20
<BR>attended conference sessions and were available to chat at the =
Business=20
Partner Cafe and <BR>Bar. <BR></SPAN></NOBR></DIV></DIV><!-- Page 10 =
--><A=20
name=3D10></A>
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 765px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>10 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft13><I><B>Education in Second Life </B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 137px"><NOBR><SPAN=20
class=3Dft7>As early adopters, more than 60 schools and educational =
organizations=20
are exploring <BR>Second Life as a learning environment. Harvard, New =
York=20
University and Dartmouth <BR>are just some of the institutions to set up =
shop in=20
the virtual world, providing students <BR>with an immersive distance =
learning=20
environment. Teachers hold virtual office hours, <BR>discussions, and=20
occasionally allow the public into classrooms. <BR><BR>Second Life =
provides the=20
interactive and =E2=80=9Cface-to-face=E2=80=9D element, absent from most =
<BR>traditional=20
distance learning techniques today. As a distance learning tool, Second =
Life=20
<BR>can be used for discussions, including real-time participation and=20
engagement in the class <BR>just like a real-life class. The virtual =
world is a=20
=E2=80=9Cblank slate=E2=80=9D, encouraging creativity, <BR>attracting =
the academic community and=20
allowing educators to develop innovative <BR>teaching methods.=20
<BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 424px"><NOBR><SPAN=20
class=3Dft13><I><B>Government in Second Life: =
</B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 453px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 783px; POSITION: absolute; TOP: 698px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 724px"><NOBR><SPAN=20
class=3Dft7><B>Figure 3: Wired Event in Second Life--In Search of the =
Missing Moon=20
Tapes <BR></B>National Aeronautics and Space Administration (NASA) has =
set up a=20
site in the <BR>International Spaceflight Museum. The focus was =
initially=20
collaboration =E2=80=93 the Space <BR>CoLab allows NASA engineers and =
the online=20
community to collaborate together. The <BR>site also features Jet =
Propulsion Lab=20
projects and informational videos. <BR></SPAN></NOBR></DIV></DIV><!-- =
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class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 765px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>11 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 698px; POSITION: absolute; TOP: 514px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 540px"><NOBR><SPAN=20
class=3Dft7><B>Figure 4: NOAA Headquarters in Second Life =
<BR></B><BR>The National=20
Oceanic &amp; Atmospheric Administration (NOAA) has created an island =
for=20
<BR>collaboration while demonstrating some of their work. They have a =
simulated=20
tsunami <BR>and glacier, hurricane hunter, sea life tours, and offer =
users a=20
weather balloon ride into the <BR>higher levels of the atmosphere. Their =

conference hall can be used for presentations, <BR>where slides can be =
uploaded=20
to the screen in the front of the room. They have a weather <BR>map that =

displays current U.S. weather in 3D using real-time data streamed from =
the=20
<BR>NOAA website. <BR><BR><BR><BR><BR><BR><BR><BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 246px; POSITION: absolute; TOP: 880px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV></DIV><!-- Page 12 --><A name=3D12></A>
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 765px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>12 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 783px; POSITION: absolute; TOP: 581px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 606px"><NOBR><SPAN=20
class=3Dft7><B>Figure 5: CDC=E2=80=99s Virtual Office: CDC =
Representative Hygeia Philo=20
talking with a <BR>resident. <BR></B><BR>Center for Disease Control =
(CDC) has=20
created a virtual office with event billboards, a <BR>mission video, and =
links=20
to other health-related information. Hygeia Philo is the CDC=E2=80=99s =
<BR>Second Life=20
representative and is available for information and discussion at the =
CDC=20
<BR>site. Hygeia in real life is John P. Anderton, the Acting Associate =
Director=20
for <BR>Communications Science for the</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 371px; POSITION: absolute; TOP: 760px"><NOBR><SPAN=20
class=3Dft12></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 382px; POSITION: absolute; TOP: 760px"><NOBR><SPAN=20
class=3Dft0>National Center for Public Health Informatics =
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 781px"><NOBR><SPAN=20
class=3Dft7>(NCPHI) at the CDC. Future plans include pandemic flu and =
other=20
emergency <BR>preparedness simulations. <BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 861px"><NOBR><SPAN=20
class=3Dft13><I><B>Other Organizations </B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 889px"><NOBR><SPAN=20
class=3Dft6>The American Cancer Society is developing an island with an=20
interactive cancer resource <BR>center. They have already hosted two =
=E2=80=9CRelay for=20
Life=E2=80=9D walks in Second Life. The 2006 <BR>walk raised $40,000 and =
attracted more=20
than 1,000 participants to the 24-hour walkathon.<B>=20
<BR></B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 990px"><NOBR><SPAN=20
class=3Dft13><I><B>Virtual Capitol Hill</B> </I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1019px"><NOBR><SPAN=20
class=3Dft7>On virtual Capitol Hill, Rep. George Miller (D-Calif.) =
logged into the=20
virtual world of <BR>Second Life to brief a group of Second Life =
reporters on=20
the top priorities of the new </SPAN></NOBR></DIV></DIV><!-- Page 13 =
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 765px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>13 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft7>majority party in Congress. Miller led the development for =
the virtual=20
Capitol Hill <BR>complete with the Capitol Building and the Washington =
Monument.=20
House Leader, <BR>Representative Nancy Pelosi=E2=80=99s (D - CA) speech =
was streamed=20
into Second Life before <BR>Miller appeared. In August, Mark Warner, =
former=20
Democratic governor of Virginia, <BR>answered questions from Second Life =

subscribers. <BR><BR>Virtual Capitol Hill is neither funded nor =
controlled by=20
the United States Government =E2=80=93<BR>some may think the Government =
owns it. The=20
site contains the U.S. House of <BR>Representatives seal replacing the =
text with=20
=E2=80=9CSL Congress=E2=80=9D and virtualization of the <BR>National =
Mall, Capitol Building, and=20
Washington Monument. The site was actually <BR>created by Clear Ink, a =
digital=20
marketing strategy and services company and funded with <BR>the help of =
Sun=20
Microsystems.</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 354px; POSITION: absolute; TOP: 336px"><NOBR><SPAN=20
class=3Dft9></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 363px; POSITION: absolute; TOP: 336px"><NOBR><SPAN=20
class=3Dft0>Clear Ink claims the space to be non-partisan and that he=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 357px"><NOBR><SPAN=20
class=3Dft7>would reach out to the members of the Republican Party to =
see if they=20
would like to use <BR>the space. <BR><BR>The land is highly restrictive =
and=20
controlled by Clear Ink developers, the first day of <BR>Congress was =
invitation=20
only and consisted mostly of reporters. There have been <BR>numerous =
anti-war=20
protests on Virtual Capitol Hill where developers participated and =
<BR>even=20
created anti-war banners and posters, a feature restricted to land =
owners,=20
prohibited <BR>to the public. This illustrates the need to actively =
control=20
virtual space for NIH so that a <BR>true and official NIH message is =
delivered=20
to the Second Life community. </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 543px"><NOBR><SPAN=20
class=3Dft9></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 582px"><NOBR><SPAN=20
class=3Dft8><B>NIH Usage </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 628px"><NOBR><SPAN=20
class=3Dft13><I><B>Collaboration with Government Agencies=20
</B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 656px"><NOBR><SPAN=20
class=3Dft7>Collaboration from within NIH between other government =
agencies =E2=80=93=20
Information <BR>collaboration, CDC and HealthInfo Island already link to =
NIH=20
medical information. <BR>Second Life will not replace web collaboration=20
applications like Adobe Connect but will <BR>certainly make the NIH =
community=20
more accessible and may provide the initial contact <BR>to strengthen=20
intergovernmental interaction and virtual collaboration. <BR><BR>A =
virtual=20
presence combines the visibility of a web site and the interactivity of=20
<BR>collaboration tools like Adobe Connect. The Second Life location =
will always=20
be <BR>available for users and other government agencies to visit, they =
can=20
leave messages, <BR>access information, or converse with someone from =
the agency=20
all while being immersed <BR>in the environment. Having the same =
real-life=20
aspect, minus the web cam, as a web <BR>collaboration application is the =
key=20
element to Second Life.<B> </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 905px"><NOBR><SPAN=20
class=3Dft27><I><B><BR>NIH pandemic awareness and=20
preparedness</B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 575px; POSITION: absolute; TOP: 932px"><NOBR><SPAN=20
class=3Dft1><B></B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 953px"><NOBR><SPAN=20
class=3Dft7>Second Life can be used as a simulation platform for =
emergency=20
response exercises. The <BR>Institute of Rural Heath at Idaho State =
University=20
(ISU) has created a virtual training <BR>space to support Strategic =
National=20
Stockpile (SNS), Simple Triage Rapid Transportation <BR>(START), and =
Risk=20
Communication and Incident Command System (ICS) training. ISU <BR>will =
provide=20
opportunities for training through interactive role-playing and will be =
the=20
</SPAN></NOBR></DIV></DIV><!-- Page 14 --><A name=3D14></A>
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class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
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class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 765px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>14 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft0>foundation for their emergency preparedness educational=20
machinima</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 630px; POSITION: absolute; TOP: 106px"><NOBR><SPAN=20
class=3Dft14>4</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 636px; POSITION: absolute; TOP: 109px"><NOBR><SPAN =
class=3Dft0>.=20
This project </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 129px"><NOBR><SPAN=20
class=3Dft7>implements one of the distance learning methodologies =
proposed by the=20
Idaho <BR>Bioterrorism Awareness and Preparedness Program funded by =
Health=20
Resources and <BR>Services Administration (HRSA). <BR><BR>ISU=E2=80=99s =
Second Life=20
location is called Play2train and is composed of two islands (Asterix =
<BR>and=20
Obelix); one is a virtual town and the other a virtual hospital. =
Play2train was=20
<BR>designed to assist tabletop dioramas for emergency service =
exercises. The=20
virtual <BR>hospital has detailed disease simulations where the avatar =
inherits=20
a script that visually <BR>demonstrates the stages of smallpox on the =
avatar=E2=80=99s=20
skin. They have modeled emergency <BR>response equipment including =
ISO-POD=20
isolation systems, decontamination huts, and <BR>first response shelters =
used=20
during pandemic outbreaks and other hospital surges. =
<BR>Play2train=E2=80=99s=20
interactive role-playing and rich simulation environment provide an=20
<BR>immersive training experience. NIH can use the same simulation =
environment=20
for <BR>pandemic and emergency response training. Scenarios can be =
modeled to=20
specific <BR>dimensions supported by the physics engine and objects =
designed to=20
proportion by the <BR>built-in engineering tools. =
<BR><BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 502px"><NOBR><SPAN=20
class=3Dft13><I><B>NIH outreach and =
education</B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 414px; POSITION: absolute; TOP: 505px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 526px"><NOBR><SPAN=20
class=3Dft7>ISU takes part in The Constituency Outreach and Education =
Program with=20
the National <BR>Institute of Mental Health (NIMH). To increase NIMH =
outreach=20
and interaction with <BR>mental health constituency groups (i.e., mental =
health=20
consumers and their families), the <BR>program enables health =
professionals to=20
disseminate information and gather feedback <BR>regarding mental health. =

<BR><BR>Collaboration with external entities like HealthInfo Island =
(funded by=20
NIH, National <BR>Library of Medicine) will provide support for =
NIH=E2=80=99s own=20
presence within Second Life. <BR>The goals of HealthInfo Island are very =
similar=20
to what NIH could accomplish through <BR>public outreach and =
collaboration.=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 733px"><NOBR><SPAN=20
class=3Dft9></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 772px"><NOBR><SPAN=20
class=3Dft18><B>Accessibility </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 797px"><NOBR><SPAN=20
class=3Dft7>Another project, called Live2give, was undertaken by nine =
adults with=20
cerebral palsy, and <BR>seeks to provide a forum in which they can share =
in the=20
everyday personal interactions <BR>that most people take for granted. =
The group=20
spends most of their time on Live2give <BR>Island, where they can =
experience=20
normal social integration without the physical <BR>constrains or =
embarrassment=20
of the real world. A similar island, Brigadoon, has been <BR>created for =

sufferers of autism and Asperger=E2=80=99s syndrome. Already, many =
disabled=20
<BR>individuals have harnessed the power of the Internet to start =
careers,=20
communicate, and <BR>form relationships. Second Life erases real life =
physical=20
constrains and social anxiety in <BR>a highly immersive environment =
where people=20
and places throughout the real world are <BR>accessible within seconds =
via=20
teleportation and flight. An NIH presence on the Second <BR>Life grid =
would=20
provide these groups and many other disabled residents with a resource=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1043px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1061px"><NOBR><SPAN=20
class=3Dft15>4</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 140px; POSITION: absolute; TOP: 1063px"><NOBR><SPAN=20
class=3Dft16>Machinima is the art of making real movies in virtual =
worlds.=20
</SPAN></NOBR></DIV></DIV><!-- Page 15 --><A name=3D15></A>
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<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 765px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>15 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft7>for information, a place to escape the physical disabilities =
of real=20
life, interact with others, <BR>and talk to other patients.=20
<BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 189px"><NOBR><SPAN=20
class=3Dft18><B>Consumer Health Information </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 214px"><NOBR><SPAN=20
class=3Dft7>The Consumer Health Library within HealthInfo Island was =
built to map=20
all existing <BR>support groups in Second Life. The Island intends to =
implement=20
an outreach program to <BR>improve health information transfer in a =
broad sense.=20
<BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 162px; POSITION: absolute; TOP: 296px"><NOBR><SPAN=20
class=3Dft23>=E2=80=A2</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 170px; POSITION: absolute; TOP: 298px"><NOBR><SPAN=20
class=3Dft24></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 189px; POSITION: absolute; TOP: 298px"><NOBR><SPAN=20
class=3Dft7>42 percent of Americans have a high-speed Internet =
connection at home,=20
up from <BR>30 percent last year, according to the Pew Internet &amp; =
American=20
Life Project. </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 162px; POSITION: absolute; TOP: 339px"><NOBR><SPAN=20
class=3Dft25><BR>=E2=80=A2</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 170px; POSITION: absolute; TOP: 361px"><NOBR><SPAN=20
class=3Dft24></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 189px; POSITION: absolute; TOP: 361px"><NOBR><SPAN=20
class=3Dft7>The latest report from the Pew Internet &amp; American Life =
Project=20
says that 80 <BR>percent of American Internet users, or some 113 million =
adults,=20
have searched for <BR>information on at least one of seventeen health =
topics.=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 162px; POSITION: absolute; TOP: 423px"><NOBR><SPAN=20
class=3Dft25><BR>=E2=80=A2</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 170px; POSITION: absolute; TOP: 445px"><NOBR><SPAN=20
class=3Dft24></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 189px; POSITION: absolute; TOP: 445px"><NOBR><SPAN=20
class=3Dft7>Most Internet users start at a general search engine when =
researching=20
medical <BR>advice online. </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 487px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 162px; POSITION: absolute; TOP: 507px"><NOBR><SPAN=20
class=3Dft23>=E2=80=A2</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 170px; POSITION: absolute; TOP: 509px"><NOBR><SPAN=20
class=3Dft24></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 189px; POSITION: absolute; TOP: 509px"><NOBR><SPAN=20
class=3Dft7>Just 15 percent of searchers say they =
=E2=80=9Calways=E2=80=9D check the source and=20
date of the <BR>information they find online, while another 10 percent =
say they=20
do so =E2=80=9Cmost of the <BR>time.=E2=80=9D </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 571px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 162px; POSITION: absolute; TOP: 591px"><NOBR><SPAN=20
class=3Dft23>=E2=80=A2</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 170px; POSITION: absolute; TOP: 593px"><NOBR><SPAN=20
class=3Dft24></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 189px; POSITION: absolute; TOP: 593px"><NOBR><SPAN=20
class=3Dft7>Fully three-quarters of health information seekers say they =
check the=20
source and <BR>date =E2=80=9Conly sometimes,=E2=80=9D =E2=80=9Chardly =
ever=E2=80=9D or =E2=80=9Cnever,=E2=80=9D which translates=20
to about 85 <BR>million Americans gathering medical advice online =
without=20
consistently <BR>examining the quality indicators of the information =
they find.=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 676px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 714px"><NOBR><SPAN=20
class=3Dft18><B>Educational, Clinical or Research activities=20
</B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 740px"><NOBR><SPAN=20
class=3Dft7>HealthInfo Island, currently the medical hub of Second Life, =
is=20
working with Play2train <BR>Island for training exercises, research and=20
educational activities are also being <BR>coordinated within the medical =

library. There are plans for simulations and <BR>demonstrations in a =
virtual=20
hospital. The island acts as a meeting place for medical =
<BR>professionals to=20
provide expertise and collaborate on various projects. <BR><BR>Second =
Life is a=20
rich medium for experimenting and developing innovative ways of =
<BR>interaction=20
between users and libraries. The majority of Second Life residents are =
early=20
<BR>adopters who are willing to take time to learn innovative learning=20
techniques. Their <BR>experiences will give developers an idea of what =
users=20
want in a virtual learning <BR>environment. HealthInfo Island has =
integrated=20
some interactive learning tools into <BR>Second Life like virtual =
librarians,=20
chat bots, and database searches. Tools like e-books, <BR>audio books, =
streaming=20
video, RSS feeds, and PubMed search are available in the library, <BR>as =
well as=20
traditional web pages. <BR></SPAN></NOBR></DIV></DIV><!-- Page 16 --><A=20
name=3D16></A>
<DIV style=3D"WIDTH: 918px; POSITION: relative; HEIGHT: 1188px">
<STYLE type=3Dtext/css></STYLE>

<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 765px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>16 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft7>NIH will easily adopt into the Second Life learning =
community. NIH=20
groups can teach <BR>distance-learning classes, hold meetings with the =
global=20
medical community, and <BR>promote the successes of NCI cancer research =
or NHGRI=20
The Human Genome Project. <BR>The virtual NIH will be a place where =
scientists=20
and researchers throughout the world <BR>will hold conferences =
discussing the=20
latest findings and medical breakthroughs. <BR><BR>The social networking =
aspect=20
of Second Life has the power to link the NIH community <BR>and offers a =
social=20
complement to the NIH portal, a place where other employees, =
<BR>contractors can=20
meet, discuss campus information, and share their work. =
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 664px; POSITION: absolute; TOP: 274px"><NOBR><SPAN=20
class=3Dft9></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 313px"><NOBR><SPAN=20
class=3Dft8><B>Issues to be addressed </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 358px"><NOBR><SPAN=20
class=3Dft18><B>Land </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 384px"><NOBR><SPAN=20
class=3Dft7>Second Life, as an open platform, encourages creativity =
because there=20
are no rules <BR>restricting user-generated content. Using Second Life =
as a=20
collaboration tool and learning <BR>platform may concern some people =
because of=20
the questionable material found on Second <BR>Life. The Internet has =
been facing=20
these same issues for the last decade but the most <BR>conservative=20
organizations maintain their presence. The architecture of Second Life =
very=20
<BR>similar to the Internet, a private island in Second Life is your own =
domain=20
on the Internet. <BR><BR>By creating an island, you have complete =
control over=20
access =E2=80=93 both who is included and <BR>who is excluded, even =
ejecting avatars=20
using the Second Life Estate tools. Limiting <BR>avatars per parcel is =
also a=20
great way to form a virtual intranet, creating conference rooms <BR>and =
meeting=20
places for employee access only.</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 464px; POSITION: absolute; TOP: 591px"><NOBR><SPAN=20
class=3Dft9></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 473px; POSITION: absolute; TOP: 591px"><NOBR><SPAN=20
class=3Dft0>There are also ways to monitor your land =
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 611px"><NOBR><SPAN=20
class=3Dft7>through visitor and chat logs. NOAA uses a proximity reader =
to access=20
visitor data. The <BR>reader takes a log of all avatars that come within =
a=20
certain distance of an object. There is <BR>also a simple counter to =
keep a=20
record of the number of visitors on your island or in a <BR>specific =
building.=20
<BR><BR>Second Life is confidential by nature and real life identity is=20
disclosed at the user=E2=80=99s <BR>discretion. However, logging scripts =
can be used=20
breach avatar confidentiality offering <BR>tracking users and =
communications,=20
proximity and chat parasites are developed to collect <BR>avatar data =
when=20
within a certain range. The avatar data and chat transcripts are =
<BR>accessible=20
immediately via IM, email or contact with the object. Real life identity =
may=20
<BR>be leaked to chat loggers in the event the avatar =
=E2=80=9Ctalks=E2=80=9D about their real=20
life identity. <BR>Avatar name logging is used to measure traffic on the =
NOAA=20
Island and the data is only <BR>accessible by island owners. Since most =
avatars=20
are unaware of the logging capabilities <BR>they will maintain the sense =
of=20
confidentiality when accessing embarrassing medical <BR>information. On =
an NIH=20
island, only landowners should have the ability to log traffic and =
<BR>chat=20
logging should not be used without the user=E2=80=99s consent. Linden =
Lab=E2=80=99s Terms of=20
<BR>Service states "Remotely monitoring conversations, posting =
conversation=20
logs, or sharing <BR>conversation logs without consent are all =
prohibited in=20
Second Life." </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 984px"><NOBR><SPAN=20
class=3Dft9></SPAN></NOBR></DIV></DIV><!-- Page 17 --><A name=3D17></A>
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<STYLE type=3Dtext/css></STYLE>

<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 765px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>17 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft13><I><B>Security </B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 137px"><NOBR><SPAN=20
class=3Dft9></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 783px; POSITION: absolute; TOP: 509px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 534px"><NOBR><SPAN=20
class=3Dft20><B>Figure 5: Rep. George Miller (D-Calif.) speaking in =
Virtual=20
Capitol Hill as a <BR>member from the audience wraps herself around the =
podium.=20
<BR></B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 623px"><NOBR><SPAN=20
class=3Dft18><B>Content </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 649px"><NOBR><SPAN=20
class=3Dft7>There are potential risks to business and brand reputation =
through the=20
cloning of objects. <BR>A =E2=80=9Ccopybot=E2=80=9D is a tool that =
replicates in-world content=20
regardless of security settings. This <BR>tool is strictly prohibited by =
Linden=20
and defies Linden=E2=80=99s terms of service concerning <BR>intellectual =
property=20
rights. In November 2006, griefers</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 535px; POSITION: absolute; TOP: 708px"><NOBR><SPAN=20
class=3Dft14>5</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 541px; POSITION: absolute; TOP: 711px"><NOBR><SPAN=20
class=3Dft0>ran a script to create self-</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 731px"><NOBR><SPAN=20
class=3Dft7>replicating gold rings throughout Second Life resulting in =
grid=20
overload and outages for <BR>clean up. Griefers are typically reported,=20
resulting in a suspension from Second Life or <BR>are sent to prison, =
where they=20
sit in a cornfield and are made to watch 1950s public <BR>service =
announcements.=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 832px"><NOBR><SPAN=20
class=3Dft18><B>Confidentiality </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 857px"><NOBR><SPAN=20
class=3Dft7>Second Life, much like the Internet, is a great way to reach =
people=20
that might feel <BR>uncomfortable or embarrassed to access medical =
information=20
in person or over the phone. <BR>It provides confidentiality in a rich =
medium=20
where the user has the ability to talk to a <BR>medical specialist in a =
very=20
personal environment. It is also possible to meet other =
<BR>patients/users with=20
similar health-related questions and form user groups. There is no=20
<BR>confidentiality in writing an email, and calling a generic 800 =
number can be=20
<BR>embarrassing. Second Life will certainly be one of the most useful =
platforms=20
for </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1022px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1040px"><NOBR><SPAN=20
class=3Dft14>5</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 141px; POSITION: absolute; TOP: 1043px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 146px; POSITION: absolute; TOP: 1045px"><NOBR><SPAN=20
class=3Dft16>A player in an online, multiplayer computer game who =
deliberately=20
sets out to harass other players by </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1063px"><NOBR><SPAN=20
class=3Dft16>using or abusing unintended game mechanics with the sole =
intent of=20
having a negative impact on a victim</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 768px; POSITION: absolute; TOP: 1060px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV></DIV><!-- Page 18 --><A name=3D18></A>
<DIV style=3D"WIDTH: 918px; POSITION: relative; HEIGHT: 1188px">
<STYLE type=3Dtext/css></STYLE>

<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 765px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>18 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft7>reaching tech-savvy youths about anti-drug abuse, STD =
awareness, AIDS,=20
and other <BR>sensitive topics. It is paramount for NIH to have a =
presence on=20
both the main grid (all <BR>ages) and the teen grid (ages 13-18).=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 189px"><NOBR><SPAN=20
class=3Dft18><B>Identity </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 214px"><NOBR><SPAN=20
class=3Dft7>In September 2006, a Second Life database was breached. This =
exploit=20
potentially <BR>exposed unencrypted user names and addresses, and =
encrypted=20
passwords and credit card <BR>information. Unencrypted credit card data =
has=20
always been stored on a separate database <BR>and was not accessed. The =
exploit=20
was immediately recognized by grid software - <BR>Linden Labs alerted =
the Second=20
Life community and required all users to change their <BR>passwords.=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 356px"><NOBR><SPAN=20
class=3Dft18><B>Local </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 381px"><NOBR><SPAN=20
class=3Dft0>Everything in Second Life resides on the grid, even=20
inventory</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 579px; POSITION: absolute; TOP: 378px"><NOBR><SPAN=20
class=3Dft14>6</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 585px; POSITION: absolute; TOP: 381px"><NOBR><SPAN =
class=3Dft0>.=20
Locally, you install a </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 402px"><NOBR><SPAN=20
class=3Dft7>=E2=80=9Cviewer=E2=80=9D application =E2=80=93 the viewer =
will keep a small cache on your=20
computer containing <BR>object info, textures, and inventory item names. =
From a=20
security standpoint, the Second <BR>Life viewer can be compared to a web =

browser, accessing remote data - text, audio, and <BR>video. Second Life =
uses=20
similar =E2=80=9Cplug-ins=E2=80=9D to render various media types and =
requires <BR>very few=20
ports</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 239px; POSITION: absolute; TOP: 482px"><NOBR><SPAN=20
class=3Dft14>7</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 245px; POSITION: absolute; TOP: 485px"><NOBR><SPAN=20
class=3Dft0>to be exposed to the Internet. The thin architecture makes =
it very=20
difficult </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 505px"><NOBR><SPAN=20
class=3Dft7>to transmit malicious payload to local machines and there =
haven=E2=80=99t been=20
any reported <BR>instances of viruses or malware. <BR><BR>With the =
progression=20
of Second Life, we are expected to see me privacy issues involving=20
<BR>jurisdiction, identity and the ability to detect and investigate =
illegal=20
activity are becoming <BR>more of an issue. Like the Internet, it will =
take time=20
for security technologies to evolve <BR>and introduction of standards =
and=20
protocol. </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 668px"><NOBR><SPAN=20
class=3Dft13><I><B>Infrastructure Impact </B></I></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 697px"><NOBR><SPAN=20
class=3Dft7>With new Second Life subscriptions growing the world at =
about 38% each=20
month, the <BR>grid is becoming physically taxed and it is leading to =
server=20
instability. Events and Sims <BR>are limited to the number of avatars =
because of=20
hardware limitations. This wouldn=E2=80=99t <BR>directly affect the NIH =
network but=20
Second Life would lag on the user=E2=80=99s local machine, <BR>this =
could deter the user=20
from using Second Life <BR><BR>An application like Second Life is very =
dynamic=20
and is in the early stages of <BR>development, the viewer requires =
frequent=20
updates and grid maintenance is a normal <BR>occurrence. The Second Life =
viewer,=20
is a thin client, it is used to view the data on the <BR>grid. The =
intensive=20
rendering process requires significant system requirements, =
<BR>especially the=20
graphics card and processor. Even through very advanced compression=20
<BR>techniques, Second Life=E2=80=99s real-time 3D streaming requires a =
considerable=20
amount of <BR>bandwidth, comparable to a videoconference or a web =
collaboration=20
application. Viewer </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 980px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 998px"><NOBR><SPAN=20
class=3Dft14>6</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 141px; POSITION: absolute; TOP: 1001px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 146px; POSITION: absolute; TOP: 1004px"><NOBR><SPAN=20
class=3Dft16>An avatars in-world storage folder- includes objects, =
clothing,=20
textures, and scripts</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 641px; POSITION: absolute; TOP: 1001px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1019px"><NOBR><SPAN=20
class=3Dft14>7</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 141px; POSITION: absolute; TOP: 1022px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 146px; POSITION: absolute; TOP: 1024px"><NOBR><SPAN=20
class=3Dft16>The Second Life viewer requires that certain ports =
(443/TCP,=20
12035/UDP, 12036/UDP and 13000-</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1042px"><NOBR><SPAN=20
class=3Dft16>13050/UDP) be opened on your firewall.</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 381px; POSITION: absolute; TOP: 1040px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1060px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV></DIV><!-- Page 19 --><A name=3D19></A>
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<STYLE type=3Dtext/css></STYLE>

<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 765px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>19 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft7>bandwidth can be controlled through the client settings but =
will=20
deteriorate the users <BR>experience if they are set too low.=20
<BR><BR>Appropriate use of the Second Life application would follow the =
same=20
guidelines as the <BR>NIH IT Email and Internet Policy and Guidance. =
Incorrect=20
use by employees for non-<BR>related job interactions and unethical =
conduct=20
could damage productivity and obstruct the <BR>NIH mission.=20
<BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 292px"><NOBR><SPAN=20
class=3Dft8><B>Conclusion </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 324px"><NOBR><SPAN=20
class=3Dft7><BR>NIH should pursue direct involvement in the Second Life =
NVE along=20
with other <BR>government partners like the CDC, NOAA, NASA, and Library =
of=20
Congress. Global <BR>health and medical entities must collaborate to =
improve=20
world health, save lives, and <BR>explore new ways to prevent, treat, =
and cure=20
disease. The exponential growth of the <BR>Second Life platform has =
enabled vast=20
public outreach and provides an opportunity to <BR>reach and connect =
millions of=20
people in an immersed environment. NIH=E2=80=99s involvement <BR>will =
provide a=20
framework for medical and presence and link existing communities like =
<BR>CDC=20
and HealthInfo Island. The potential for internal collaboration, social=20
networking <BR>and education has been proven by virtual involvement by =
IBM,=20
Harvard, and NYU. The <BR>growth of Second Life is intensifying =
=E2=80=93 as broadband=20
access and the required hardware <BR>are mainstreamed we will continue =
to see=20
this trend with networked virtual environments.=20
<BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><BR><=
BR><BR><BR><BR><BR></SPAN></NOBR></DIV></DIV><!-- Page 20 --><A=20
name=3D20></A>
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<STYLE type=3Dtext/css></STYLE>

<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>NIH Second Life White Paper </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 459px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 765px; POSITION: absolute; TOP: 1114px"><NOBR><SPAN=20
class=3Dft0>20 </SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 109px"><NOBR><SPAN=20
class=3Dft8><B>References </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 154px"><NOBR><SPAN=20
class=3Dft18><B>Print </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 179px"><NOBR><SPAN=20
class=3Dft7>=E2=80=9CWhat Virtual Worlds Have to Do With Your Business =
Life,=E2=80=9D Gartner=20
Research Note <BR>G00145046, December 22, 2006 =
<BR><BR>=E2=80=9CEncyclopedia of Virtual=20
Communities and Technologies,=E2=80=9D Subhasish Dasgupta, 2006 =
<BR></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 301px"><NOBR><SPAN=20
class=3Dft18><B>Web </B></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 326px"><NOBR><SPAN=20
class=3Dft7>=E2=80=9CBreathing Second Life into Business,=E2=80=9D Reena =
Jana.=20
<BR>http://images.businessweek.com/ss/06/10/secondlife/index_01.htm=20
<BR><BR>=E2=80=9CSecond Life: Knowledge Base,=E2=80=9D Linden Labs.=20
<BR>http://secondlife.com/knowledgebase/ <BR><BR>=E2=80=9CMy Virtual =
Life,=E2=80=9D Robert D.=20
Hof. <BR>http://www.businessweek.com/magazine/content/06_18/b3982001.htm =

<BR><BR>=E2=80=9CThe CDC's Second Life,=E2=80=9D Nedra Kline Weinreich.=20
<BR>http://www.social-marketing.com/blog/2006/11/cdcs-second-life.html=20
<BR><BR>=E2=80=9CSocial Networking Comes to Health Care,=E2=80=9D Laura =
Landro.=20
<BR>http://online.wsj.com/article/SB116717686202159961-email.html=20
</SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 616px"><NOBR><SPAN=20
class=3Dft9></SPAN></NOBR></DIV>
<DIV style=3D"LEFT: 135px; POSITION: absolute; TOP: 636px"><NOBR><SPAN=20
class=3Dft7>=E2=80=9CNOAA/ESRL's Virtual Education =
Demonstration=E2=80=9D=20
<BR>http://esrl.noaa.gov/outreach/sl <BR><BR>=E2=80=9CSecond Life, Land: =
Prices=E2=80=9D=20
<BR>http://secondlife.com/community/land-islands.php =
<BR><BR>=E2=80=9CSecond Life,=20
Economic Statistics=E2=80=9D =
<BR>http://secondlife.com/whatis/economy_stats.php=20
<BR><BR><BR><BR><BR></SPAN></NOBR></DIV></DIV>
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